using System;
    /// <summary>
    /// Sys_Stage
    /// </summary>
[Serializable]
 public class Sys_Stage
    {
       private int id;
       /// <summary>
       /// id
       /// </summary>
       public int Id
       {
         get { return id; }
         set { id = value; }
       }

       private string name;
       /// <summary>
       /// 名称
       /// </summary>
       public string Name
       {
         get { return name; }
         set { name = value; }
       }

       private string image;
       /// <summary>
       /// 场景
       /// </summary>
       public string Image
       {
         get { return image; }
         set { image = value; }
       }

       private string appearStar;
       /// <summary>
       /// 场上能出现的普通宝石
       /// </summary>
       public string AppearStar
       {
         get { return appearStar; }
         set { appearStar = value; }
       }

       private string initSpecStars;
       /// <summary>
       /// 初始特殊宝石
       /// </summary>
       public string InitSpecStars
       {
         get { return initSpecStars; }
         set { initSpecStars = value; }
       }

       private string onTurnSpecStars;
       /// <summary>
       /// 中途特殊宝石
       /// </summary>
       public string OnTurnSpecStars
       {
         get { return onTurnSpecStars; }
         set { onTurnSpecStars = value; }
       }

       private int randomCount;
       /// <summary>
       /// 单个宝石最大数量
       /// </summary>
       public int RandomCount
       {
         get { return randomCount; }
         set { randomCount = value; }
       }

       private string guide;
       /// <summary>
       /// 新手指南
       /// </summary>
       public string Guide
       {
         get { return guide; }
         set { guide = value; }
       }

    }